Hi! During my hiatus, I learned a couple things, one of which is a person can put a Webisode on YouTube and it can go viral FAST. Whooosh!
But let's review! Topic at hand: Game Design Aspect of the Month (GDAM for short) was an initiative brainstormed out of the newly formed IGDA Game Design SIG. I didn't wait for procedures -- just went ahead and launched!
Ian Schrieber started GDAM off with exactly the kind of post I was seeking because it was directed to practicing and aspiring game designers. I also intended GDAM to be a community blog, where we could have back-and-forth responses or difference of opinions. We certainly had a bit of that in a couple of topics.
Speaking of topics, if you take a look, GDAM certainly has had a lot and I would welcome more posts on any of those topics as well as topic suggestions. You can e-mail them to me. The topics allowed us to focus on one thing for a month and study it from all angles.
Well, it got harder and harder to maintain GDAM without help, especially while I was working full-time. Altug did help but went off to complete his dissertation (the sap! lol), so it's been mostly a solo project.
So, to get things rolling again, I guess I can start posting again. I didn't want GDAM to be about ME, but in the absence of submissions, I can certainly comment on game design related subjects. Two of my GDAM posts were selected for Gamasutra's best of the blogs after re-posting on my Gamasutra blog, so I do have interesting things to say. Even so, please do continue to send submissions. I would like to get GDAM back on track again!
Yours sincerely,
Sande Chen