|By Clarence1996 on DeviantArt|
The educational potential of commercial games is exactly why educators became interested in using games in the classroom. Commercial games have inherent educational properties that can be adapted, or modded, for classroom use. MineCraft and Kerbal Space Program are two commercial hits that have been adapted by Teacher Gaming.
For entertainment developers, the educational market could be a secondary revenue stream, especially for hits that have already run their course in the entertainment market.
Read more about how entertainment companies have become educational game developers in "The Merging of Entertainment Games and GBL" and how some developers are straddling the divide by focusing on entertainment with educational value in "Facing Edutainment's Dark Legacy."
Sande Chen is a writer and game designer whose work has spanned 10 years in the industry. Her credits include 1999 IGF winner Terminus, 2007 PC RPG of the Year The Witcher, and Wizard 101. She is one of the founding members of the IGDA Game Design SIG.