Friday, February 1, 2019

Want to Write for Video Games? GameACon Panel 2017

In this podcast, game writers Sande Chen, David Kuelz, and David Tiegen gives advice based on their experiences breaking into the game industry as writers.

Once again, I am grateful to Michael Beeghley for cleaning up the audio from this fan recording.  It is a little noisy in the beginning, but it gets clearer.  In 2017, there were some challenges with getting all our panelists to the event.  I joked it was like an Agatha Christie novel how people were getting picked off by transportation snafus.  But in the end, after an one hour delay, three of us remained, plus one impromptu moderator. (Really, we grabbed him out of a corridor!)

David Kuelz reveals his past as a butler.  Sande Chen describes juggling different paths into the industry.  David Tiegen discloses how reddit helped him to launch his career.

Want to Write For Video Games?
GameACon October 28-29, 2017

There are as many ways to break into game writing as there are writers, so taking your first steps can be daunting. Join our panel of award-winning writers and designers as they share their successes and struggles with getting a foot in the door of the industry. Whether you dream of writing the next big AAA game or an indie interactive novel, we’ve got the info to set you on the right path. 



You can find other download options here.

GameACon is now held in 3 locations, Atlantic City, Las Vegas, and Queens.


 


A writer and game designer, Sande Chen has over 15 years experience in the industry. Her first game writing credit was on the epic space-combat RPG Terminus which won 2 awards at the 1999 Independent Games Festival. She was later nominated for a 2007 Writers Guild of America award in Videogame Writing for the dark fantasy RPG The Witcher. She is SIG leader of the IGDA Game Design SIG. Find her on Twitter @sandechen  

David Kuelz is the founder of Awkward Pegasus Studios, a writing and story consultancy for game developers. Since starting Awkward Pegasus in 2012, he has written and consulted for game developers nationwide and has led workshops on video game writing and narrative design all across the Northeast, including for the Gotham Writers' Workshop and Playcrafting. He’s currently designing the narrative for an unannounced RPG at Juncture Media.

Despite his calamitous path, David J. Tiegen has survived for over five years  by writing game stories, designing narrative systems, creative directing, producing, and whatever else he ends up doing in the shadows. His reputation, if any - the middling indie wordplopper - is recently that of a horror writer, contributing to games such as Albino Lullaby and Kaigan Games' upcoming followup to Sara is Missing. Before making games, he created comics, music, theatre, radio, and other such artsy stuff that further grew his distrust of stable and respectable career paths.