tag:blogger.com,1999:blog-5706222432360428997.post2617033697348861976..comments2024-03-28T15:07:16.143-04:00Comments on Game Design Aspect: Need More BookmarksSande Chenhttp://www.blogger.com/profile/04783798710597097506noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5706222432360428997.post-68573769494064440212009-09-01T19:27:42.973-04:002009-09-01T19:27:42.973-04:00Game designers should learn to uncouple what I cal...Game designers should learn to uncouple what I call a game's <i>failure response</i> from a game's save/reload mechanism.<br /><br />Failure response is simply how the game responds to player failure, and loss of progress upon failure is a common and <a href="http://gamedesigntheory.blogspot.com/2005/09/dividing-progress-into-discrete-units.html" rel="nofollow">legitimate mechanic</a>. It is, however, usually a mistake, to restore the game to the latest save state in response player failure.<br /><br />Without justification to the contrary, failure response should be explicitly designed into a game rather than be left to the arbitrary nature of a game's save mechanism.Adrian Lopezhttps://www.blogger.com/profile/03856546733839775093noreply@blogger.com