tag:blogger.com,1999:blog-5706222432360428997.post4486962134059160516..comments2024-03-28T09:45:18.079-04:00Comments on Game Design Aspect: SCUMM: The Joys of Exploration (Part I)Sande Chenhttp://www.blogger.com/profile/04783798710597097506noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5706222432360428997.post-31114907136461960422010-07-18T11:35:57.608-04:002010-07-18T11:35:57.608-04:00My favorite example of this is from one of the Mon...My favorite example of this is from one of the Monkey Island games where you could make Guybrush fall off a cliff, only to be bounced back up by a rubber tree. :)markhttps://www.blogger.com/profile/09665595629480332438noreply@blogger.com