tag:blogger.com,1999:blog-5706222432360428997.post5020031002023965852..comments2024-03-28T15:07:16.143-04:00Comments on Game Design Aspect: Player vs. Designer: Tracking User ExperienceSande Chenhttp://www.blogger.com/profile/04783798710597097506noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5706222432360428997.post-2870197693591753582015-10-23T03:55:41.649-04:002015-10-23T03:55:41.649-04:00Hello Ms Chen,
As a future Game Designer and game...Hello Ms Chen, <br />As a future Game Designer and gamer, I want to understand how we as Game Designers should balance story game lines with all battle. I play loads of different games. Right now what I found time for are Fallout 3, Skyrim and Destiny. As I was a bit let down by Destiny lack of story consistency was lacking but the killing was massive. I think that the recent content was much better than the beginning content. <br />So how can we miss these pitfalls of pushing to big of story line and tons of combat? I am looking foward to your opinion and understanding of what the future Game Designers should to to give the best push foward.<br />Anonymoushttps://www.blogger.com/profile/12282386883252043050noreply@blogger.com