tag:blogger.com,1999:blog-5706222432360428997.post5868960941204716731..comments2024-03-28T15:07:16.143-04:00Comments on Game Design Aspect: How Games Undermine Emotional StakesSande Chenhttp://www.blogger.com/profile/04783798710597097506noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5706222432360428997.post-16288134436959135192016-10-19T12:17:34.128-04:002016-10-19T12:17:34.128-04:00Developers should consider how they can tie the st...Developers should consider how they can tie the story into failure states, something to give your death/failure more weight. In a cute little 2D game about a penguin ridding Evil from the world, its death screen could show crying penguin children about to be eaten by the Evil. <br /><br />Banjo-kazooie had something like this, but it was tiresome to see the same cutscene after multiple failures. Games are great at making the player feel responsible, so consider what failure of that responsibility means.Anonymoushttps://www.blogger.com/profile/09037876129274656114noreply@blogger.com