Game Design Aspect

Scholarly Insights in Game Design

Showing posts with label Mature Games. Show all posts
Showing posts with label Mature Games. Show all posts
Wednesday, July 29, 2009

A Comment on Sande Chen’s “Reflections on Train”

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In this article, scholar Altug Isigan points to a potential weakness in the game, Train: that by its very structure, it allows players to be...
Friday, July 24, 2009

Thoughts on ambiguous morality, Kohlberg, and The Witcher

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In this article, researcher Mark Chen explores how the morally complex dilemmas in The Witcher allow players to think critically about their...
Tuesday, July 21, 2009

Kohlberg's Moral Development Comes to the Mushroom Kingdom

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In this article, programmer Nels Anderson argues that game developers can use Lawrence Kohlberg's theory of moral development to create ...
5 comments:
Friday, July 17, 2009

GDAM Mature Games Podcast

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In this podcast, writer and game designer Sande Chen, writer and designer C.J. Kershner, and game designer Ryon Levitt discuss the topic of ...
3 comments:
Tuesday, July 14, 2009

Reflections on Train

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In this article, writer and game designer Sande Chen discusses her experience with Train and asks what happens when the player isn't pro...
1 comment:
Friday, June 19, 2009

July 2009: Mature Games

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July 2009's topic, Mature Games, was submitted by game designer Ryon Levitt. He writes: "For the love of God, think of the children...
1 comment:
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