Game Design Aspect
Scholarly Insights in Game Design
Showing posts with label
Mature Games
.
Show all posts
Showing posts with label
Mature Games
.
Show all posts
Wednesday, July 29, 2009
A Comment on Sande Chen’s “Reflections on
Train
”
›
In this article, scholar Altug Isigan points to a potential weakness in the game, Train: that by its very structure, it allows players to be...
Friday, July 24, 2009
Thoughts on ambiguous morality, Kohlberg, and
The Witcher
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In this article, researcher Mark Chen explores how the morally complex dilemmas in The Witcher allow players to think critically about their...
Tuesday, July 21, 2009
Kohlberg's Moral Development Comes to the Mushroom Kingdom
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In this article, programmer Nels Anderson argues that game developers can use Lawrence Kohlberg's theory of moral development to create ...
5 comments:
Friday, July 17, 2009
GDAM Mature Games Podcast
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In this podcast, writer and game designer Sande Chen, writer and designer C.J. Kershner, and game designer Ryon Levitt discuss the topic of ...
3 comments:
Tuesday, July 14, 2009
Reflections on
Train
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In this article, writer and game designer Sande Chen discusses her experience with Train and asks what happens when the player isn't pro...
1 comment:
Friday, June 19, 2009
July 2009: Mature Games
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July 2009's topic, Mature Games, was submitted by game designer Ryon Levitt. He writes: "For the love of God, think of the children...
1 comment:
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