Game Design Aspect
Scholarly Insights in Game Design
Wednesday, August 12, 2009
September 2009: Gaming the Game Developers
›
September 2009's topic, Gaming the Game Developers, was submitted by game designer Grétar Hannesson. Grétar writes: As game designers ...
Monday, August 10, 2009
Breaking the Vicious Cycle
›
In this article, game designer Reid Kimball posits that instead of striving for replayability, game designers can strive to create inspirati...
3 comments:
Tuesday, August 4, 2009
September 2009 Poll
›
Please come and vote for the September 2009 topic! You'll see the poll to the side. The choices are: Gaming the Game Developers (Using G...
Wednesday, July 29, 2009
A Comment on Sande Chen’s “Reflections on
Train
”
›
In this article, scholar Altug Isigan points to a potential weakness in the game, Train: that by its very structure, it allows players to be...
Friday, July 24, 2009
Thoughts on ambiguous morality, Kohlberg, and
The Witcher
›
In this article, researcher Mark Chen explores how the morally complex dilemmas in The Witcher allow players to think critically about their...
Tuesday, July 21, 2009
Kohlberg's Moral Development Comes to the Mushroom Kingdom
›
In this article, programmer Nels Anderson argues that game developers can use Lawrence Kohlberg's theory of moral development to create ...
5 comments:
Friday, July 17, 2009
GDAM Mature Games Podcast
›
In this podcast, writer and game designer Sande Chen, writer and designer C.J. Kershner, and game designer Ryon Levitt discuss the topic of ...
3 comments:
‹
›
Home
View web version