Game Design Aspect

Scholarly Insights in Game Design

Wednesday, August 12, 2009

September 2009: Gaming the Game Developers

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September 2009's topic, Gaming the Game Developers, was submitted by game designer Grétar Hannesson. Grétar writes: As game designers ...
Monday, August 10, 2009

Breaking the Vicious Cycle

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In this article, game designer Reid Kimball posits that instead of striving for replayability, game designers can strive to create inspirati...
3 comments:
Tuesday, August 4, 2009

September 2009 Poll

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Please come and vote for the September 2009 topic! You'll see the poll to the side. The choices are: Gaming the Game Developers (Using G...
Wednesday, July 29, 2009

A Comment on Sande Chen’s “Reflections on Train”

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In this article, scholar Altug Isigan points to a potential weakness in the game, Train: that by its very structure, it allows players to be...
Friday, July 24, 2009

Thoughts on ambiguous morality, Kohlberg, and The Witcher

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In this article, researcher Mark Chen explores how the morally complex dilemmas in The Witcher allow players to think critically about their...
Tuesday, July 21, 2009

Kohlberg's Moral Development Comes to the Mushroom Kingdom

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In this article, programmer Nels Anderson argues that game developers can use Lawrence Kohlberg's theory of moral development to create ...
5 comments:
Friday, July 17, 2009

GDAM Mature Games Podcast

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In this podcast, writer and game designer Sande Chen, writer and designer C.J. Kershner, and game designer Ryon Levitt discuss the topic of ...
3 comments:
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