Game Design Aspect

Scholarly Insights in Game Design

Tuesday, June 29, 2010

July 2010: In Search of Old School Fun

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July 2010's topic, In Search of Old School Fun, was submitted by game designer Michael Lubker. He writes: We all love games from ol...
Monday, June 21, 2010

July 2010 Poll

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Please vote for the July 2010 topic! You'll see the poll to the right. The choices are: Sequels Cheats In Search of Old School Fun...
Saturday, June 19, 2010

Faking an Economy (Part II)

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In Part I , MMO developer Brian Green points out that a realistic economic simulation in a MMO may not actually be possible or even fun fo...
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Tuesday, June 15, 2010

Faking an Economy (Part I)

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In Part I of this article, MMO developer Brian Green points out that a realistic economic simulation in a MMO may not actually be possible o...
Saturday, June 12, 2010

First Five Minutes: How Tutorials Make or Break Your Social Game (Part II)

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In Part I , lead social designer Aki Jarvinen explains why the first five minutes of a social game needs to engage players right away.  In ...
Tuesday, June 8, 2010

First Five Minutes: How Tutorials Make or Break Your Social Game (Part I)

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In this article, lead social designer Aki Jarvinen explains why the first five minutes of a social game needs to engage players right away. ...
Monday, June 7, 2010

June 2010: Multiplayer Economies

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June 2010's topic, Multiplayer Economies, was submitted by game designer Sande Chen. She writes: Games have always had an economy ...
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