Game Design Aspect
Scholarly Insights in Game Design
Monday, April 22, 2013
Advancement, Progression and Pacing (Part II)
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In Part I of this article, game designer and educator Ian Schreiber explains the reasoning behind using advancement, progression and pacin...
Thursday, April 11, 2013
Advancement, Progression and Pacing (Part I)
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In Part I of this article, game designer and educator Ian Schreiber explains the reasoning behind using advancement, progression and pacing ...
Thursday, April 4, 2013
April 2013: Leveling
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Hi! While my group at the Games.com HackAThon were discussing our game, we had a discussion about levels... about whether or not we needed...
Monday, March 18, 2013
Phases of Playtesting (Part II)
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In Part I of this article, game design researcher Joe Mauriello describes the phases of playtesting as a way to hone the game system. In P...
Wednesday, March 13, 2013
Phases of Playtesting (Part I)
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In this article, game design researcher Joe Mauriello describes the phases of playtesting as a way to hone the game system. Playtestin...
Wednesday, March 6, 2013
March 2013: Pacing
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Hello! I was at a local IGDA meeting when the speaker remarked that great games are not always original ideas, but that the game designers...
Friday, March 1, 2013
Are Badges Really All That?
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In this article, game designer Sande Chen discusses the importance of badges in games, gamification, and in real life. While working as a ...
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