tag:blogger.com,1999:blog-5706222432360428997.post9155453283890143166..comments2024-03-28T09:45:18.079-04:00Comments on Game Design Aspect: May 2009: Trends of SimplicitySande Chenhttp://www.blogger.com/profile/04783798710597097506noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5706222432360428997.post-86252178370567704662009-04-27T12:00:00.000-04:002009-04-27T12:00:00.000-04:00It's not just casual gamers. I think a lot of dev...It's not just casual gamers. I think a lot of developers nowadays (myself included) take it for granted that the majority of players are going to hop online for a walkthrough when they get stuck - GTA4 even has a section on its option screen where you can store cheat codes - so there is less effort on making the game challenging and more so on making it fun.Wadjet Eyehttps://www.blogger.com/profile/06999082508434214753noreply@blogger.com