In my book co-authored with David Michael, Serious Games: Games That Educate, Train, and Inform, we discussed social impact games briefly under the category of Political or Art Games. On GDAM, we have touched upon this topic while discussing Mature Games and Game-Based Learning. Asi Burak, Co-President of Games for Change, even contributed to GDAM with this article on the topic of No More War Games?.
So I find it surprising that GDAM has never had a topic about social impact games. Call them games for good, games for change, "earnest" games, serious games etc. -- these are all about games that strive to better the world and bring about social change.
As noted at G4C13, there are myriad issues of concern: measuring impact, reaching out and finding unheard stories (much like Half the Sky Movement did), funding, accessibility, as well as design concerns.
Do you have a story to tell about social impact games?
I invite readers to submit an article on this topic. Please read the submission guidelines first. Thanks!
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