Game Design Aspect
Scholarly Insights in Game Design
Wednesday, February 4, 2015
IGDA Webinar: Constructing Ramped Difficulty in Gameplay
In this video, game designer Michael John of GlassLab discusses the concept of flow in macro design and how it relates to difficulty and engagement.
Game design Webinars from the IGDA are held on every third Wednesday of the month.
No comments:
Post a Comment
‹
›
Home
View web version
No comments:
Post a Comment