Tuesday, April 26, 2016

Upcoming Workshop in Game Writing May 2!


Woo!  Who would have thought there would be a fifth installment for Game Writing Portfolio Workout?  I know, I thought last time would be the last one, but now I have an upcoming workshop on May 2nd at Microsoft NYC in Times Square.  If this keeps up, I may develop this into a longer series.

If you'd thought about writing for video games or even if you are a practicing game writer, come join me in this fun community event. No experience is required, though it is helpful. Participation in the earlier workouts are not needed to understand what's going on, but you do get a broader sense of what is the craft of game writing if you have attended the earlier sessions.

As always, the event is held through Playcrafting NYC, which offers classes and events related to game development. Early Bird tickets start selling now.  Please bring a laptop or notepad, some way to do some writing!

About Me 

My background is a mixture of theatre, film, journalism, economics, and writing. I received a S.B. in Writing and Humanistic Studies (now the major of Comparative Media Studies) at MIT and then I specialized in Screenwriting at USC's School of Cinematic Arts. My first published game as a writer was on the epic space combat RPG, Terminus, which won 2 awards at the 1999 Independent Games Festival. Afterwards, I worked on the episodic fantasy series Siege of Avalon, MMO Wizard101, and the dark fantasy RPG, The Witcher, for which I was nominated for a Writers Guild of America Award in Videogame Writing. I currently head the WGAE Videogame Writers Caucus and am SIG leader of the IGDA Game Design SIG.

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