IGDA Game Design Special Interest Group News!
Last weekend, we held our first GDSIG Mentor AMA (Ask Me Anything) with game designer Ian Schreiber, who currently teaches at Rochester Institute of Technology (RIT). He is the co-author of 2 books, Challenges for Game Designers and Breaking Into the Game Industry. Ian Schreiber was also a featured speaker during our Webinar series in 2014.
You can find some of his writing here, on Game Design Aspect of the Month.
- Teaching Iteration and Risk-Taking
- Metrics (Part I)
- Metrics (Part II)
- Metrics (Part III)
- Advancement, Progression, and Pacing (Part I)
- Advancement, Progression, and Pacing (Part II)
- Advancement, Progression, and Pacing (Part III)
- Advancement, Progression, and Pacing (Part IV)
- Advancement, Progression, and Pacing (Part V)
- Player Death in Games: Towards a Critical Vocabulary for Assessing Difficulty (Part I)
- Player Death in Games: Towards a Critical Vocabulary for Assessing Difficulty (Part II)
I encourage all of you to visit or join the GDSIG Facebook community. Starting this year, we have weekly game design exercises and game design discussion questions. In the Files section of the group are game design documents from various games. We'll be holding our yearly roundtable at the Game Developers Conference (GDC) in March 2017 and will be posting agenda items. Keep up to date with current competitions, submissions, and news.
If you are interested in being a mentor, please let us know! We will be planning the next Mentor AMA in the coming months.
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