In addition, Saturday will be Free Workshop Day, which will include my own game writing workshop patterned after Game Writing Portfolio Workout. Sign up for all or any of the workshops on UI/UX, Unity, Unreal, or Game Design. The Game Writing Workshop is from 3-4 PM. It's a nice preview for the upcoming run of the PlayCrafting intensive course, Game Writing Primer, which is kicking off February 20, 2018.
4 Weeks to Learn the Basics of Narrative Design and Build a Game
When: Tues and Thurs, February 20 - March 15, 2017, 6:30 - 8:30 PM
Where: Microsoft NY, 11 Times Square, New York, NY 10019
Where: Microsoft NY, 11 Times Square, New York, NY 10019
Sande Chen is a writer and game designer with over 15 years of experience in the game industry.
Her writing credits include 1999 Independent Games Festival winner
Terminus, MMO Hall of Fame inductee Wizard101, and the 2007 PC RPG of
the Year, The Witcher, for which she was nominated for a Writers Guild
of America Award in Videogame Writing. She is the co-author of the
book, Serious Games: Games That Educate, Train, and Inform, and was a
contributor to Secrets of the Game Business, Writing For Video Game
Genres, and Professional Techniques for Videogame Writing.
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