Hi! Apologies for the huge gap in blog posts. I have been busy but I have news to relate! Last month, on August 10, 2018, Peter Locharernkul, Asha Veeraswamy, and I were at the
AT&T Entertainment Hackathon in NYC and our offering, Shared AR Gaming Experience took 2nd Place in the category of Best Entertainment App Overall.
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Shared AR Gaming Experience |
While the demo focused on transforming the board game,
Chutes and Ladders, into a 3D experience, this augmented reality phone app is envisioned for use with any board game. Through the use of a multiplayer lobby, the 3D augmented reality game can be played with anybody in the world. Asha's
Donkey Kong version of
Chutes and Ladders showed how easily embellishments in the form of custom animations and art could be added for seasonal holidays or rebranding for advertising purposes, as is the popular thing nowadays. (For instance, check out the
Lord of the Rings Monopoly game.)
The configuration for
Chutes and Ladders can even be modified to be more of a winding staircase instead of a zigzag. With
board game sales reaching over $9 billion, this expansion app is sure to extend the appeal of classic games and galvanize the already revitalized interest in board games.
On the strength of the demo, we were pleased to be featured last Thursday as part of the
NYC Media Lab 100: The Demo Expo where the app was shown to the public.
Sande Chen is a writer and game designer whose work has spanned 10 years in the industry. Her credits include 1999 IGF winner Terminus, 2007 PC RPG of the Year The Witcher, and Wizard 101. She is one of the founding members of the IGDA Game Design SIG.
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