Both SXSW and SXSW EDU will be online next year. Anybody with an Internet connection who makes a PanelPicker account can vote during Community Voting.
For SXSW, we have panels about emergent narrative, immersive story worlds, and designing games for social change.
Creating Touchstones in Emergent Narratives
Games have a unique ability to establish empathy between a player and a
world and characters, but game players don’t always follow the path the
narrative lays out for them. This panel discusses how designers and
storytellers can build in empathic elements that can be found and
engaged with even when the larger narrative gets delivered out of order.
Vote here for this panel: http://panelpicker.sxsw.com/vote/110179
Playable Story Worlds in Immersive Storytelling
Do you need interaction for immersion? How do you feel about the use and manipulation of VR/AR/MR in the rise of immersive storytelling? Do you think you can tell the difference between art, words, or music in the manipulation of audience interaction? In storytelling, we are seeing the potential of VR/AR/MR to aid storytellers, designers, and artists to enhance audience experiences. How will this enable us to tell more interactive and personalized stories in ways we have yet to imagine? Join Timothy Braun, Sande Chen, and Kimberly Ungeras they discuss the concepts of playable stories, interactive audience design, and the future of immersive worlds building.
Vote here for this panel: https://panelpicker.sxsw.com/vote/108757
How Not to F**k Up Games For Social Change
Can life really be gamified for the better? Or is that just a gimmick to
interest a more tech-savvy generation? Learn how video games and
technologies like VR can be used to create truly transformative
experiences that promote social change. In this panel, four game design
and community professionals discuss the overhaul of design systems to be
more diverse, equitable, empathetic, and inclusive - without making
them worse.
Vote here for this panel: https://panelpicker.sxsw.com/vote/110000
For SXSW EDU, our panel focuses on using game-based learning in the classroom.
Using Games For Inclusion in the Classroom
Students of all ages can benefit from games and game creation in the classroom, especially as a way to promote inclusion, equity, justice, and compassion. In this talk, hear from educators and game developers on how to design your own creative and inclusive activities for the classroom. We will share the latest innovations in using games for good--whether your classroom is in-person, remote, or hybrid. We will help you to create the classroom of the future!
Vote here for this panel: https://panelpicker.sxsw.com/vote/111484
SXSW EDU will be held on March 9-11, 2021 and SXSW EDU will be on March 16-20, 2021.
No comments:
Post a Comment