This year, when I interviewed numerous aspiring game writers and narrative designers, I discovered that many were a bit fuzzy on the actual day-to-day tasks of the job. It was much like when people ask about game design and then find out with surprise that the actual job entails spreadsheets. Game writers and narrative designers often look at spreadsheets too!
There were so many questions about working within a team, interfacing with other departments, and what a person actually does on the job.
Therefore, it's my pleasure to be interviewed by career site OwlGuru.com and shed some light on the life of a writer and game designer.
Check out the interview "Day in the Life of Game Writer Sande Chen" here!
And if that interests you, here's an older interview I did, with SciFiPulse: "Sande Chen discusses her career, teaching, and video game design."
Sande Chen is a writer and game designer with over 15 years of experience in the industry. Her writing credits include Independent Games Festival winner Terminus and the PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform, a founding member of the IGDA Game Design SIG, and an expert in the field of educational game design.
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