Since then, we have covered several topics. They were:
- March 2009: Player Death
- April 2009: Designing Quality 2-3 Hour Games
- May 2009: Trends of Simplicity
- June 2009: Prototyping
- July 2009: Mature Games
- August 2009: Single-Play Sessions
- September 2009: Gaming the Game Developers
- October/December 2009: Pitching/Creating a High Concept
Happy Holidays! And many thanks to our readers and contributors!
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