Welcome to Game Design Aspect of the Month!
Each month, we'll select a game design topic for discussion. Guest bloggers from the game industry (various game designers, programmers, artists, writers, academics, and others) ponder the issue and submit their thoughts. The blog entry could be an analysis, an overview, a rebuttal, or even a response to another blog post.
I don't see Game Design Aspect of the Month as formal as a journal, but at the same time, it's not so informal either. I hope to see analysis here that we, as a community, can refer back to and build upon in our design work. What's helpful is analysis of past games, theory, or proposals for new ways of thinking.
As a guest blogger, you're free to follow your own musings. The topics aren't meant to be binding. However, since the topics may be broad, there will be questions included to direct the discussion.
Feel free to submit topic suggestions or offers to write blog posts. I'll be typing up the submission guidelines shortly. It's not necessary to write every month on every topic, but you're certainly welcome to do so.
Looking forward to reading your posts,