In this article, novelist and game designer Matt Forbeck weighs in on why tabletop gaming Kickstarters are outperforming video game crowdfunding campaigns.
Over at ICv2, they’ve posted
a list of the top ten tabletop gaming Kickstarters of all time
(um, four years now, in Kickstarter terms). They don’t offer up much in
the way of analysis there, though, other than to say “tabletop game
projects are among Kickstarter’s most successful categories, with five
projects at over $1 million, and three over $2 million.”
All true, but why is that? Why are tabletop games outdoing even video games, which are far more popular in general?
It has to do with the economies of scale of plastic miniatures.
(If that sentence put you to sleep, move on. Now. I’m going deep here.)
Every one of those games on ICv2′s list is a game or product that
features lots and lots of plastic figures or terrain. Most of them
started out with a decent amount of plastic in their boxes, but as each
Kickstarter grew, the producers tossed in more and more plastic bits
until the drives went from “cool stuff” to “awesome bargain on cool
stuff!”
The Reaper drive for their Bones figures line is
a perfect example of this — and was also the top-grossing drive, raking
in more than $3.4 million. Their most popular reward came if you backed
them at their $100 Vampire level. At the start of the drive, that got
you a total of 67 figures. By the end, you racked up 240 figures, plus a
number of other neat things, like a copy of my
Hard Times in Dragon City novel, which unlocked at the $3 million mark.
So how did Reaper manage to nearly quadruple the number of figures
they offered while keeping the price the same? The secret’s in the
plastic.
Casting metal miniatures is a labor-intensive process that involves
pouring molten metal into a spin-casting machine that distributes the
metal into hollow cavities cut into a vulcanized rubber mold. The molds
wear out after a while, and you have to make new ones. The metal’s a
little pricey, but the rubber’s cheap, so it’s a great way to make
miniatures if you’re making a few thousand or less.
However, if you can sell more than that many miniatures, you should
make your figures in plastic instead, as the molds for these last
virtually forever and the figures only cost pennies apiece. The trouble
is that the injection molds for plastic figures are cut from steel, a
process that costs thousands of dollars per figure rather than dozens. A
small company can’t afford to make hundreds of these molds at once, at
least not without a huge cash influx.
And that’s where Kickstarter comes in. If you can get your backers to
pledge enough money to cover your steel molds, then you can give them
lots of figures for their money. Better yet, if you bust through your
initial funding goals, you can set stretch goals for new figures and
toss them into the mix for either little cost (as low-cost add-on
options) or bundle them in for free.
When the Reaper drive started, the per-figure price of their Vampire
level was $1.49 each, shipped to your door. That’s a phenomenal bargain
when you consider that most metal fantasy gaming figures cost around $5
each — or much more if you’re into a game like
Warhammer. By the time the drive was over, the per-figure price fell to under 42¢ each.
Every time Reaper’s backers broke another stretch goal, the bargain
got better and better for them. That gave them lots of incentive to tell
their friends about the deal and rope them into joining the drive, and
the effect snowballed with each stretch goal knocked down. By the time
the drive ended, it was such a fantastic deal for anyone who’d ever
pushed figures around a table that it became nearly irresistible.
All of the other miniatures-based triumphs follow this same kind of model. The recent
Dwarven Forge Game Tiles drive, for instance, (on which I did a little consulting) followed this to the letter, and it brought in over $1.9 million.
Most other types of Kickstarter ventures cannot pull this sort of
thing off. If you’re Kickstarting a novel, for instance, it’s hard to
offer lots more novels in a time frame that makes sense for most
readers. Evil Hat managed something close to this by bringing in lots of
authors for its
Spirit of the Century novel line Kickstarter,
and the strategy made that the #5 fiction drive ever. (By my count,
it’s actually the #1 straight novel drive, but that’s a separate post.)
The nature of minis, though, means you want to have as many of them
to play with as once as you can manage, and with enough money a producer
can manage this in a reasonable amount of time. It makes it a natural
niche for a top Kickstarter — if it’s run well. It’s not something just
any company can pull off though. There’s a lot of hard-won knowledge,
skill, and expertise that goes into running and producing a successful
line of plastic figures, and Kickstarter makes for the perfect way for
the people who have that particular combination of things to capitalize
on it.