If you're interested in local history, I will be doing a reading of 3 essays about Westchester County's writerly inspirations this Saturday, October 26, at 3:00 PM in the New Rochelle Public Library. It's part of a performance called, Where the Heart Is: Reflections of Home in Westchester.
In addition to my essays, there will be historical tours of our various villages (with photos!) and personal stories of settlers.
the details!
What: Where the Heart Is: Reflections of Home in Westchester (staged reading)
When: Saturday, October 26, 3:00 PM
Where: New Rochelle Public Library, 1 Library Plaza, New Rochelle, NY, in auditorium
Tutti Bravi Productions in collaboration with the New Rochelle Council on the Arts presents "Where the Heart Is: Reflections of Home in Westchester". Four Westchester writers explore the places they call home in the county of Westchester, highlighting many of its most appealing attractions: modern cityscapes co-existing with historic treasures; neat and serene neighborhoods; winding parkways; pastoral scenery as well quirky landmarks.
Tutti Bravi Productions, Inc. is a 501(c)(3) nonprofit organization dedicated to honoring the history of Westchester.
Sande Chen is a writer and game designer with over 15 years of experience in the game industry. Her writing credits include 1999 Independent Games Festival winner Terminus, MMO Hall of Fame inductee Wizard101, and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild of America Award in Videogame Writing. She is the co-author of the book, Serious Games: Games That Educate, Train, and Inform, and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing.
Tuesday, October 22, 2019
Monday, October 14, 2019
Rewiring History: Hacking the Past Through Games
In this article, game designer Sande Chen reports on a New York Comic Con panel about using entertainment games for history classes.
I had recently started looking at the Gaming the Past website and so, I thought this panel called "Rewiring History: Hacking the Past Through Games" at New York Comic Con on October 8, 2019 might be insightful on the issue of counterfactual histories. The panel was targeted towards teachers who were thinking of using games to teach history in the classroom.
But on the whole, what was presented was more of a "You Were There" flavor rather than parallel universes. For instance, students can witness the 1772 incident, Burning the Gaspee in VR or be immersed in the events leading up to the Boston Massacre in Mission US: For Crown of Colony? (I worked on that game, btw!) It was great to see Leah Potter from Electric Funstuff put up a list of how students can demonstrate historical knowledge in Mission US games rather than answer essay questions. Violence was briefly discussed, as it might be unavoidable when studying wars, but it was deemed acceptable if appropriate and tastefully done.
The panelists repeatedly stressed the importance of primary sources visible in the game, something commercial developers might not have, and noted that older games might run better on school computers. A game that had versions for tablets and computers was also preferable since sometimes, students are using whatever devices they can bring to school.
Raul Carvajal, Production Manager at Games For Change, recommended the game Papers, Please even though the game is set in a fictional country and not based on any historical event. The game has an Eastern European/Soviet feel, he said, and gives players an impression of what it would be like to live in that environment.
Other games discussed were 1979 Revolution: Black Friday, Valiant Hearts, and Assassin's Creed: Origins Discovery Tour.
Sande Chen is a writer and game designer whose work has spanned 15 years in the industry. Her credits include 1999 IGF winner Terminus, 2007 PC RPG of the Year The Witcher, and Wizard 101. She is one of the founding members of the IGDA Game Design SIG.
I had recently started looking at the Gaming the Past website and so, I thought this panel called "Rewiring History: Hacking the Past Through Games" at New York Comic Con on October 8, 2019 might be insightful on the issue of counterfactual histories. The panel was targeted towards teachers who were thinking of using games to teach history in the classroom.
But on the whole, what was presented was more of a "You Were There" flavor rather than parallel universes. For instance, students can witness the 1772 incident, Burning the Gaspee in VR or be immersed in the events leading up to the Boston Massacre in Mission US: For Crown of Colony? (I worked on that game, btw!) It was great to see Leah Potter from Electric Funstuff put up a list of how students can demonstrate historical knowledge in Mission US games rather than answer essay questions. Violence was briefly discussed, as it might be unavoidable when studying wars, but it was deemed acceptable if appropriate and tastefully done.
The panelists repeatedly stressed the importance of primary sources visible in the game, something commercial developers might not have, and noted that older games might run better on school computers. A game that had versions for tablets and computers was also preferable since sometimes, students are using whatever devices they can bring to school.
Raul Carvajal, Production Manager at Games For Change, recommended the game Papers, Please even though the game is set in a fictional country and not based on any historical event. The game has an Eastern European/Soviet feel, he said, and gives players an impression of what it would be like to live in that environment.
Other games discussed were 1979 Revolution: Black Friday, Valiant Hearts, and Assassin's Creed: Origins Discovery Tour.
Sande Chen is a writer and game designer whose work has spanned 15 years in the industry. Her credits include 1999 IGF winner Terminus, 2007 PC RPG of the Year The Witcher, and Wizard 101. She is one of the founding members of the IGDA Game Design SIG.
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