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Game Design Aspect
Scholarly Insights in Game Design
Monday, September 21, 2009
Gaming the Game Developers Podcast (Part I)
Unfortunately, due to a malfunction in GDAM-IT, the
second half of the podcast
is elsewhere.
In this podcast, producer Billy Cain, game designer Josh Sutphin, and game designer Grétar Hannesson discuss the topic of Gaming the Game Developers.
To download the podcast: go
here
.
Games Referenced
:
Auto Assault, EVE Online, World of Warcraft, Scribblenauts
Billy Cain’s game industry career began in 1992 at Origin Systems. Since then, he has designed, developed, produced, and contributed to many award-winning video games including Wing Commander: Prophecy and SpongeBob SquarePants: Revenge of the Flying Dutchman. As co-founder of Critical Mass Interactive, Mr. Cain has created a world-class game development and outsourcing company that has served Disney, Electronic Arts, Midway, NCsoft, Sega, Sony, THQ, Universal, and many other studios.
Grétar Hannesson is a game system designer and an enthusiastic student of human behavior and choice architecture. He cut his teeth on EVE-Online where he served many roles before that of a designer and is now working on an unannounced title for Ubisoft Montréal. He (sporadically) writes about game design and related workplace matters on his
blog
.
Josh Sutphin is the design lead at LightBox Interactive (formerly Incognito Entertainment). He also produces mods, indie games, and electronic music, and blogs on game design and politics, at
http://www.third-helix.com
.
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