Friday, April 15, 2022
Game Writing Job Hunt Misconceptions
Monday, March 21, 2022
Save the Date: Webinars Coming
I just joined Instagram for the first time this week and discovered the drawing that accompanied my quarantine essay, "Dear Daughter," was posted there. The autobiographical essay was the first memoir type of writing that I had ever published and it was later included in Covid-19 memory projects and in ArtsWestchester's exhibition, "Together apART: Creating During Covid." During the pandemic, I discovered what it was like to be considered an artist.
I had also reconnected with Cori Myers (or Gameinatrix) from Gamer Girls Radio (GGR), the longest running all-female gaming podcast in existence.
I learned after-the-fact that I had been included in GGR's March 2021 spotlight of Amazing Asian Women in Tech, Gaming, and Streaming. Thank you!
At the same time, I've been interviewing hiring managers and updating my webinar on game writing portfolios. What I've learned is that hirers are eager to discover that next great writer and find that diamond in the rough. In my webinar, I'll tell you how to make sure they notice you.
Save the Date! Saturday, April 30 will be the next webinar date.
If you're applying to game writing jobs, you want your writing portfolio to stand out. Let your game writing portfolio rise to the top!
In May, I'll debut a brand new webinar dedicated to demystifying the writing test.
Sande Chen is a writer and game designer with over 20 years of experience in the industry. Her writing credits include Independent Games Festival winner Terminus and the PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform, a founding member of the IGDA Game Design SIG, and an expert in the field of educational game design.Sunday, January 9, 2022
Launch and Liftoff: Career Workshops in 2022!
Hello! It's January 2022. Though I haven't been updating the blog, that doesn't mean I wasn't presenting or doing interviews. After SXSW and CIMFest, I participated in two MCM London Comic Con panels, "The Art of the Onomatopoeia" and "Creating Diverse Characters for Comics and More." I presented at SIEGE and Serious Play Conferences and was interviewed by Women in Games and Negocios TV.
But on a personal note, I completed the LAUNCH1000 program, an intensive course on entrepreneurship. You may have seen that I did a new, improved version of my webinar on game writing portfolios.
I plan to run more workshops in 2022 and as part of the workshop benefits, will invite all attendees to join in our own supportive community. I've learned from film school that when we all help and support each other, we can all succeed together.
Within the community, I hope to inspire, spotlight resources. and bring guests from recruitment or HR to better inform us on how to prepare for the next exciting opportunity.
I'll be posting my interviews and conference appearances in the coming weeks as well as more career-focused content.
Happy New Year!
Hope to see you at the next workshop!
P.S. If you want to be notified about upcoming workshops, just drop me an e-mail and I'll let you know.
Wednesday, July 21, 2021
New and Improved Game Writing Portfolio Webinar!
Last year, I was planning to have another run of Game Writing Primer but the pandemic and subsequent lockdown made that impossible. I checked in with my former students and was delighted to hear of their successes, games, awards, job offers, start-ups, and even a pending wedding between two of them!
PlayCrafting asked me to do a Webinar, which I knew could not be the same as the popular workshop series, Game Writing Portfolio Workout. This remote learning Webinar was informational and not that interactive. Still, from the feedback I've gathered, my students found it very useful.
There's just not many places to learn the do's and don't's of game writing portfolios.
Thursday, December 31, 2020
PlayCrafting Student Spotlight Update
Christopher Graf is part of the team working on the upcoming mobile title, Petzebeville, coming in 2021.
Mary Georgescu is starting a new job as a game designer at Exploding Kittens. She received her MFA in Game Design from NYU. She is a co-founder of Eat Melon Studio, which was part of the 2020 NYU Game Center Incubator. The studio's storytelling game Nothing to See Here! will be coming out soon.
Sande Chen is a writer and game designer with over 15 years of experience in the game industry. Her writing credits include 1999 Independent Games Festival winner Terminus, MMO Hall of Fame inductee Wizard101, and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild of America Award in Videogame Writing. She is the co-author of the book, Serious Games: Games That Educate, Train, and Inform, and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing.
Tuesday, June 23, 2020
Upcoming: Freelance Writing Success Summit
Register for free at: Freelance Writing Success Summit sponsored by ProWritingAid.
During the summit, ProWritingAid will be offering every participant 50% off their software.
I'll be doing a Live Q&A at 9 AM on July 2 in the FFWS - Premium Access Facebook group and my session, "Blogging for Self-Promotion and Business," is on at 2 PM EDT that day.
Sande Chen is the co-author of Serious Games: Games That Educate, Train, and Inform. As a serious games consultant, she helps companies harness the power of video games for non-entertainment purposes. Her career as a writer, producer, and game designer has spanned over 15 years. Her game credits include 1999 Independent Games Festival winner Terminus and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild of America Award in Videogame Writing. She has spoken at conferences around the globe, including the Game Developers Conference, Serious Play Conference, and Games For Change.
Thursday, December 26, 2019
Top Ten Most Read Articles of GDAM
1. Great Narrative Stories are the Answer
Thursday, August 29, 2019
Second Annual Interactive Fiction Creator's Conference
I hope you will tune in to hear what writers, technologists, and game developers have to say about the state of interactive fiction. The theme is "Interactive Fiction For Everyone!"
I am especially delighted about this event because this will be my second time as an remote speaker. I'm certain it won't be as complicated as the last time when I used an avatar in a virtual world to present a lecture about how technology is changing storytelling. There was no Microsoft Powerpoint in that virtual world, lol!
Second Annual Interactive Fiction Creator's Conference
When: Saturday September 28th & Sunday September 29th
Where: Online!
Sign Up Here: https://www.crowdcast.io/e/second-annual/register?session=1
About Me:
Sande Chen is a writer and game designer with over 15 years of experience in the game industry. Her writing credits include 1999 Independent Games Festival winner Terminus, MMO Hall of Fame inductee Wizard101, and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild of America Award in Videogame Writing. She is the co-author of the book, Serious Games: Games That Educate, Train, and Inform, and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing.
Tuesday, February 6, 2018
New Session: Game Writing Primer Course
Where: Microsoft NY, 11 Times Square, New York, NY 10019
Sign up for the 4-week intensive course here.
Sande Chen is a writer and game designer with over 15 years of experience in the game industry. Her writing credits include 1999 Independent Games Festival winner Terminus, MMO Hall of Fame inductee Wizard101, and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild of America Award in Videogame Writing. She is the co-author of the book, Serious Games: Games That Educate, Train, and Inform, and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing.
Wednesday, January 24, 2018
Free Game Writing Workshop this Saturday
In addition, Saturday will be Free Workshop Day, which will include my own game writing workshop patterned after Game Writing Portfolio Workout. Sign up for all or any of the workshops on UI/UX, Unity, Unreal, or Game Design. The Game Writing Workshop is from 3-4 PM. It's a nice preview for the upcoming run of the PlayCrafting intensive course, Game Writing Primer, which is kicking off February 20, 2018.
Where: Microsoft NY, 11 Times Square, New York, NY 10019
Wednesday, October 4, 2017
Upcoming Workshop: Game Writing Portfolio Workout
To learn more about me, you can read an interview I recently did with SciFiPulse: "Sande Chen discusses her career, teaching, and video game design."
The popular Game Writing Portfolio Workout, which had been on hold during the longer 4-week Game Writing Primer course, returns on Tuesday, October 10. I haven't done this workshop since June of this year. If you want to see what the life of a free-lance game writer is like, come to this workshop for a deep dive into typical game writing tasks. You'll be writing continually, so be sure to bring a laptop or notepad.
As always, Playcrafting NYC, which offers classes and events related to game development, offers Early Bird tickets, but if they sell out (and they have in the past), you'll have to pay full price."This is so far one of the best Playcrafting workshops. The teacher was funny, incredibly knowledgeable and shared the best insider secrets!"
Come and write!
Game Writing Portfolio Workout
Date: Tuesday, October 10, 2017
Time: 6:30-8:30 PM
Each session is different and dynamic. Existing story ideas are welcome, but not necessary, because writing prompts during class are intended to generate leads.
Thursday, September 14, 2017
Upcoming Workshop: Designing Games For Impact
As I mentioned, I was interviewed for the book, Empower Yourself Through Your Memories: Use the Lessons From Your Past to Create a Happy Present and Future by Frank Healy. Healy, a counselor and life coach, has helped people deal with traumatic memories.
These emotional memories from one's life can also be tapped for stronger narrative. If you can learn to access the emotion from a past event, then you convey the same emotion in a fictional story. The focus of the next class will be on using personal autobiographical elements to create an emotional connection.
As always, Playcrafting NYC, which offers classes and events related to game development, offers Early Bird tickets, but if they sell out (and they have in the past), you'll have to pay full price.
The details!
Designing Games For Impact
Date: Wednesday, September 20
Time: 6:30-8:30 PM
About Me
Sande Chen is the co-author of Serious Games: Games That Educate, Train, and Inform. As a serious games consultant, she helps companies harness the power of video games for non-entertainment purposes. Her career as a writer, producer, and game designer has spanned over 15 years in the game industry. Her game credits include 1999 Independent Games Festival winner Terminus, MMO Hall of Fame inductee Wizard101, and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild of America Award in Videogame Writing. She has spoken at conferences around the globe, including the Game Developers Conference, Game Education Summit, SXSW Interactive, Serious Play Conference, and the Serious Games Summit D.C.
Thursday, August 17, 2017
A Double Standard for Female Characters?
Women in fields like high tech can feel like they're pushing against a double standard. They have to prove that they're beyond qualified for the job while at the same time, receiving a lower pay. They may feel like they're treated differently or belittled, their ideas claimed by male colleagues who fail to even let them finish speaking. I sometimes feel that female characters must feel the same way. Think about how you treat your female characters. Are they given the same opportunities as male characters?
For a long time, in film, the prevailing thought was that movies with female protagonists would never be major successes so why bother? (Though recently, Wonder Woman smashed box office records.) This same mantra seems to be repeated in the video game industry. According to the 2013 Electronic Entertainment Design and Research Report, only 3% of top console games from 2005 to 2013 had female protagonists and publishers had very low expectations, as reflected in the low marketing budgets of those games. One game developer with a female-fronted game commented on how hard it was to get publishers to change their views: "We had some [companies] that said, 'Well, we don't want to publish it because that's not going to succeed. You can't have a female character in games. It has to be a male character, simple as that."
| TERA |
If your game doesn't have a female protagonist, maybe you have a female character in a supporting role? Let's hope she's not a badass there just to support the male hero as a plot device, much like the character Trinity in The Matrix. Give her a fully realized story of her own that could function as a subplot.
Does your female character have strong opinions? Careful now. Here's where criticism may come. Maybe she's too brash. Or too unlikable. Comes off as "too male." These are charges that probably wouldn't ever be leveled against male characters. Male characters tend to get away with all sorts of off-putting personality tics.
Male characters also don't tend to be threatened by sexual assault. Yes, sexual assault is a concern for women and pertinent to some stories, but don't use it for shock value or as a plot device for the male hero to seek revenge. Sexual assault shouldn't be the "go-to standard" for a female character's traumatic childhood. Don't use rape or attempted rape as a way to make a story "edgy." I'm sure there are other ways to insert danger into a female character's life story.
Female characters are deserving of better treatment. They too can have deep, intriguing back stories. We don't have to turn them into seductresses or subject them to sexual abuse. We can attribute more value to them than their physical appearances. Let's make sure we aren't applying a double standard and create stories that celebrate female characters.
In an idealized society, I wonder what female characters will be like, and if you would like to join me, I will be holding another writing workshop in New York City, Writing for Sci-Fi, Fantasy, & Horror Game Worlds, next Wednesday, August 23rd, at Microsoft NY.
the details!
Date: Wednesday, August 23rd, 2017
Time: 6:30 to 9:30 PM
Place: Microsoft NY, Times Square
Tickets sold by PlayCrafting NYC
A writer and game designer, Sande Chen has over 10 years experience in the industry. She studied science fiction and science writing at MIT. Her first published game was the epic space combat RPG, Terminus, which won 2 awards at the 1999 Independent Games Festival. She was later nominated for a 2007 Writers Guild of America award in Videogame Writing for the dark fantasy RPG, The Witcher.
Thursday, June 29, 2017
Upcoming Class: Designing Games For Impact
On the subject of change and empowerment, I was recently interviewed for the book, Empower Yourself Through Your Memories: Use the Lessons From Your Past to Create a Happy Present and Future by Frank Healy. Healy, a counselor and life coach, has helped people deal with traumatic memories.
I'd love to do a giveaway of one book at the upcoming class.
As always, Playcrafting NYC, which offers classes and events related to game development, offers Early Bird tickets, but if they sell out (and they have in the past), you'll have to pay full price.
The details!
Designing Games For Impact
Date: Wednesday, July 5
Time: 6:30-8:30 PM
About Me
Sande Chen is the co-author of Serious Games: Games That Educate, Train, and Inform. As a serious games consultant, she helps companies harness the power of video games for non-entertainment purposes. Her career as a writer, producer, and game designer has spanned over 15 years in the game industry. Her game credits include 1999 Independent Games Festival winner Terminus, MMO Hall of Fame inductee Wizard101, and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild of America Award in Videogame Writing. She has spoken at conferences around the globe, including the Game Developers Conference, Game Education Summit, SXSW Interactive, Serious Play Conference, and the Serious Games Summit D.C.
Thursday, June 15, 2017
Upcoming Workshop: Game Writing Porfolio Workout
To learn more about me, you can read an interview I recently did with SciFiPulse: "Sande Chen discusses her career, teaching, and video game design."
The popular Game Writing Portfolio Workout, which had been on hold during the longer 4-week Game Writing Primer course, returns on Monday, June 26. If you want to see what the life of a free-lance game writer is like, come to this workshop for a deep dive into typical game writing tasks. You'll be writing continually, so be sure to bring a laptop or notepad.
As always, Playcrafting NYC, which offers classes and events related to game development, offers Early Bird tickets, but if they sell out (and they have in the past), you'll have to pay full price."This is so far one of the best Playcrafting workshops. The teacher was funny, incredibly knowledgeable and shared the best insider secrets!"
Come and write!
Game Writing Portfolio Workout
Date: Monday, June 26, 2017
Time: 6:30-8:30 PM
Each session is different and dynamic. Existing story ideas are welcome, but not necessary, because writing prompts during class are intended to generate leads.
Saturday, May 20, 2017
In 2 Days! Designing Games For Impact
Whether you are an entertainment developer who wants to add another layer to gameplay and story or an activist or educator who wants to reach out through video games, together we'll discuss different methodologies to achieve your goals.
As always, Playcrafting NYC, which offers classes and events related to game development, offers Early Bird tickets, but if they sell out (and they have in the past), you'll have to pay full price.
The details!
Designing Games For Impact
Date: Monday, May 22, 2017
Time: 6:30-8:30 PM
About Me
Sande Chen is the co-author of Serious Games: Games That Educate, Train, and Inform. As a serious games consultant, she helps companies harness the power of video games for non-entertainment purposes. Her career as a writer, producer, and game designer has spanned over 15 years in the game industry. Her game credits include 1999 Independent Games Festival winner Terminus, MMO Hall of Fame inductee Wizard101, and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild of America Award in Videogame Writing. She has spoken at conferences around the globe, including the Game Developers Conference, Game Education Summit, SXSW Interactive, Serious Play Conference, and the Serious Games Summit D.C.
Thursday, April 27, 2017
Upcoming Workshop: Sci-Fi, Fantasy, and Horror Writing
Hi! We're now in the second week of the longer PlayCrafting NYC course, Game Writing Primer, and I am looking forward to playing all the story-based games produced in the course. Since it's been a while since the last Writing For Sci-Fi, Fantasy & Horror Game Worlds, I'd thought it would be fun to do this workshop again.
If you're interested in science fiction, fantasy, and/or horror and want to populate your game world with monsters, creatures, aliens, fantastical beasts, and otherworldly cultures, you can benefit from this participatory workshop. Tickets sold here.
My background is a mixture of theatre, film, journalism, economics, and writing. I received a S.B. in Writing and Humanistic Studies (now the major of Comparative Media Studies) at MIT and then I specialized in Screenwriting at USC's School of Cinematic Arts. My first published game as a writer was on the epic space combat RPG, Terminus, which won 2 awards at the 1999 Independent Games Festival. Afterwards, I worked on the episodic fantasy series Siege of Avalon, MMO Wizard101, and the dark fantasy RPG, The Witcher, for which I was nominated for a Writers Guild of America Award in Videogame Writing. I am a founding member of the IGDA Game Design SIG.
Thursday, March 23, 2017
Panel Tonight and Next Monday Game Writing
"This is so far best one of the Playcrafting workshops. The teacher was funny, incredibly knowledgeable and shared the best insider's secrets!"
My background is a mixture of theatre, film, journalism, economics, and writing. I received a S.B. in Writing and Humanistic Studies (now the major of Comparative Media Studies) at MIT and then I specialized in Screenwriting at USC's School of Cinematic Arts. My first published game as a writer was on the epic space combat RPG, Terminus, which won 2 awards at the 1999 Independent Games Festival. Afterwards, I worked on the episodic fantasy series Siege of Avalon, MMO Wizard101, and the dark fantasy RPG, The Witcher, for which I was nominated for a Writers Guild of America Award in Videogame Writing.
Thursday, March 9, 2017
New Course: Game Writing Primer
Where: Microsoft NY, 11 Times Square, New York, NY 10019
I am so pleased to announce that my longer 4-week course through PlayCrafting NYC is finally here! Game Writing Primer was especially created for students who want to learn the process of story design and be on their way to a portfolio piece. I also wanted students without coding experience to be able to create a story-based game and be on a pathway to publication.
While any game creation method or engine is welcome, PlayCrafting has partnered with One More Story Games to provide StoryStylus at a discounted price ($15 for 2 years of hosting). StoryStylus is the platform used to create Danielle's Inferno, a game recently reviewed on this blog. Students using StoryStylus will have the opportunity for publication through One More Story Games. There are also options for privacy so that the student's game can be only be viewed by select individuals for portfolio purposes.
A special information session and mini-expo will be held on March 30. Sign up for this free session and play games created by students in PlayCrafting courses.
Hundreds of games have been showcased in PlayCrafting NYC's Demo & Play Nights. Will yours be next?
Sande Chen is a writer and game designer with over 15 years of experience in the game industry. Her writing credits include 1999 Independent Games Festival winner Terminus, MMO Hall of Fame inductee Wizard101, and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild of America Award in Videogame Writing. She is the co-author of the book, Serious Games: Games That Educate, Train, and Inform, and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing.
Wednesday, January 4, 2017
Upcoming Class: Designing Games For Impact
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| Photo: Lalesh Aldarwish |
Whether you are an entertainment developer who wants to add another layer to gameplay and story or an activist or educator who wants to reach out through video games, together we'll discuss different methodologies to achieve your goals.
As always, Playcrafting NYC, which offers classes and events related to game development, offers Early Bird tickets, but if they sell out (and they have in the past), you'll have to pay full price.
The details!
Designing Games For Impact
Date: Wednesday, January 11, 2017
Time: 6:30-8:30 PM
About Me
Sande Chen is the co-author of Serious Games: Games That Educate, Train, and Inform. As a serious games consultant, she helps companies harness the power of video games for non-entertainment purposes. Her career as a writer, producer, and game designer has spanned over 15 years in the game industry. Her game credits include 1999 Independent Games Festival winner Terminus, MMO Hall of Fame inductee Wizard101, and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild of America Award in Videogame Writing. She has spoken at conferences around the globe, including the Game Developers Conference, Game Education Summit, SXSW Interactive, Serious Play Conference, and the Serious Games Summit D.C.














