Tuesday, December 3, 2013

December 2013: Board Games

Hello and welcome to December 2013's topic:  Board Games!  This topic is just a reminder that while the IGDA Game Design SIG and this blog does favor digital games, we also are interested in board games and other types of games. 

After all, many computer game designers, as Erin Robinson described in her article, Building Treehouse, first conceptualize their design prototypes as board games.  While pitching my design for a game to help young adults realize the importance of saving for the future, called Rainy Day Castle, I set up a table with a crudely drawn tower and various stand-in pieces for gold and monsters.  Not only did this help by-standers understand how to play the game, but this set-up also provided me with future insights about how to improve my game design.  Game design instructors often ask their students to design board games, as was mentioned in this recent article on GDAM

Renowned game designers are interested in ALL games, not just video games.  Brenda Romero, game designer in residence at the University of California, Santa Cruz’s Center for Games and Playable Media, designed several board games, including Train, for a series called The Mechanic is the Message.

So let me know about your board game experiences!  And remember to follow the submission guidelines.


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