In this podcast, writer and game designer Sande Chen, writer and designer C.J. Kershner, and game designer Ryon Levitt discuss the topic of Mature Games.
[Spoiler Alert: This podcast discusses aspects of the games, Passage and Call of Duty 4: Modern Warfare, that you may want to experience on your own.]
To download the podcast: go here.
Games Referenced: The Witcher, Imagination is the Only Escape, Frontlines: Fuel of War, Far Cry 2, Grand Theft Auto 4, Passage, Guitar Hero, Pong, Space Invaders, Habbo Hotel, Six Days in Fallujah, Call of Duty 4: Modern Warfare, Starcraft 2, System Shock, Persona 3, Mass Effect
Quote From Podcast:
Are you guys familiar w/ the Starcraft 2 teaser/trailer? ... I think a lot of games do the exact opposite, where they have the suit of armor already there and just a big hose comes down and squirts a different kind of meat into the armor. You've got the grizzled space marine meat, the black drill sergeant meat, the wise-ass skater punk meat, but they're basically all just space marines.
Sande Chen is a writer and game designer whose work has spanned 10 years in the industry. Her credits include 1999 IGF winner Terminus, 2007 PC RPG of the Year The Witcher, and Wizard 101. She is one of the founding members of the IGDA Game Design SIG.
C.J. Kershner is a New York City-based writer and designer. He has written for GameSpy, Opium Magazine, and Monkeybicycle. He currently works at Kaos Studios and can be reached at this e-mail address.
Ryon Levitt is a programmer-turned-designer for KOEI, currently working at their main branch in Yokohama, Japan. He is currently working on his first title as a designer. Ryon is one of the founding members of the IGDA Game Design SIG, and helped coin the acronym GDAM.