Sande writes:
How many times have we heard the question asked about games: "But can it make you cry?" Or in other words, does the game make you feel something? Can a game stir the passions just as much as a heart-wrenching movie? Some people say emphatically, "Yes!" Unfortunately, either I have watched too many good movies or I have just not come across a game that can successfully manipulate my emotions.
With film, I understand that there are many tricks of the trade to guide audiences to an emotional epiphany. I think about how rapt I was upon watching United 93 and how my stomach felt as I watched the events unfold in almost a documentary style. I myself was in New York City one month after 9/11. I recall the smoke in the air and the soldiers on the streets. Would there ever be a game that would speak to me in the same way?
- Do games have the necessary vernacular to tell powerful stories?
- What kinds of emotions can games generate in players?
- How do you make emotive games?
- What would you consider to be an emotive game?
- Is it even important for games to make players cry?
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