You'll see the poll to the right. The choices are:
- Cheats
- Collecting & Completion
- No More War Games?
Many games attempt to hook players with short and long term goals to collect within games, whether it is a series of items or emblems, characters and captured creatures, or simply achievements. Do these elements enhance our designs, or are we cheating our designs by diverting attention from them?
No More War Games?
Videogames have a heritage in that they were constructed from display technologies developed because of the Cold War. The first games all resembled some form of war simulation (with Pong being an exception), what would it take to skirt this trend and start developing games that do not revolve around war?
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