Sunday, November 4, 2012

November 2012: Mods

Welcome to November and a new topic for GDAM:  Mods!

I noticed that when advice is given to aspiring game designers, they are often told to start with mods, or modifications, of games.  Many big games come with tools so that players can build new levels and share with the game-playing community.  Many well-known game studios have a modding background.  Large projects may need a team but there are also tools for smaller games or games that can be developed by one or two people.

I would like to hear about your experiences as part of the mod community and what advice you would give to aspiring game designers who want to get started.  If you are interested in contributing an article, please look at the submission guidelines and e-mail the article to me.

Here are some questions to get you thinking about the topic.
  • What valuable lessons can you learn from modding?
  • What skills do you need to get started?  How hard or easy would it be to pick up? 
  • Do you have any success stories or memorable experiences to relate?
  • What is the community like?

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