Wednesday, February 6, 2013

February 2013: Playtesting

February 2013's topic was submitted by game designer Pascal Belanger.

Play testing, (may it be iterative or planned with a group of your target audience) is a process more and more used by companies.

My very first contact with the concept was when I heard that Valve was play testing their games as soon as the first prototype was made.  This is part of their design philosophy and we can learn a lot from them on that part.  For instance, it has helped them to make the flow of Portal's learning curve as seamless as possible.
  • What importance do you attribute to play testing? 
  • What part does it take in your design flow? 
  •  How often do you do it?
An article about the relationship between Portal and play testing :


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