November 2013's topic was submitted by game designer Pascal Belanger.
The race to realism is bringing us to the point where some say we are too close to reality, citing LA Noire as an example that has apparently "defeated the uncanny valley". This affects us all especially in the AAA industry where the majors associate immersion to realism.
- How important is it that your games are realistic?
- How does it affect your design decisions?
- Does it hinder the games landscape?
- Is it a good thing in the long run that we put so much effort in representing life in a somewhat more real than real way?
Some articles on this topic: