Wednesday, July 1, 2015

Upcoming Workshop: Writing for Sci-Fi, Fantasy & Horror Game Worlds

Hi! I'm pleased to announce a writing workshop I'm leading in conjunction with Playcrafting NYC. If you're interested in science fiction, fantasy, and/or horror and want to populate your game world with monsters, creatures, aliens, fantastical beasts, and otherworldly cultures, you can benefit from this participatory workshop.  It's next week, July 6th, details here.

I've written about the workshops I've attended to learn more about my own writing. I want this workshop to be about improving your work. I'll provide the framework but you will be the ones writing or developing your game world during the class.  Above all, let's have fun!

My background is a mixture of theatre, film, journalism, economics, and writing.  I received a S.B. in Writing and Humanistic Studies (now the major of Comparative Media Studies) at MIT, where I took classes on everything to do with science and writing, including science fiction.  My first game design doc was within science fiction; my first game writing gig, the space combat RPG Terminus, was science fiction.  Afterwards, I worked on the episodic fantasy series Siege of Avalon, MMO Wizard101, and the dark fantasy RPG, The Witcher.  As you might surmise, if you love genre fiction, then there may be opportunities waiting for you in the video game industry.

Sande Chen is a writer and game designer whose work has spanned 10 years in the industry. Her credits include 1999 IGF winner Terminus, 2007 PC RPG of the Year The Witcher, and Wizard 101. She is one of the founding members of the IGDA Game Design SIG.


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