If you've been coming to my workshops at PlayCrafting NYC, then you know that we've been covering many different topics in game writing. This month's Game Writing Portfolio Workout on Monday, July 25, will be the culmination of all we've discussed because we will be going through exercises based on writing tests given by game companies. Hopefully, through this process, you'll come to understand your strengths and weaknesses.
If you come this month, bring a laptop or notepad and be prepared to do a lot of writing!
As always, Playcrafting NYC, which offers classes and events related to game development, has Early Bird tickets, but if they sell out (and they have in the past), you'll have to pay full price.
Date: Monday July 25, 2016
Time: 6:30 PM - 8:30 PM
And coming up on Saturday, September 10, for the first time, will be my half-day workshop on incorporating science fiction, fantasy, and horror elements into any type of writing. I've been yearning to do a deep dive about genre fiction and what better place than at the Hudson Valley Writers' Center in historic Philipse Manor at Sleepy Hollow, NY. This workshop will be limited to 15 students and if you become a member of the HVWC, then you receive a discount off courses as well as other benefits, such as help in submitting your work to journals, agents, and publications.
Date: Saturday, September 10, 2016
Time: 12:30 PM - 4:30 PM
My background is a mixture of theatre, film, journalism, economics, and writing. I received a S.B. in Writing and Humanistic Studies (now the major of Comparative Media Studies) at MIT and then I specialized in Screenwriting at USC's School of Cinematic Arts. My first published game as a writer was on the epic space combat RPG, Terminus, which won 2 awards at the 1999 Independent Games Festival. Afterwards, I worked on the episodic fantasy series Siege of Avalon, MMO Wizard101, and the dark fantasy RPG, The Witcher, for which I was nominated for a Writers Guild of America Award in Videogame Writing. I currently head the WGAE Videogame Writers Caucus and am SIG leader of the IGDA Game Design SIG.