Happy Birthday, Game Writing Portfolio Workout! It's been over a year since I started this series of workshops, the first of its kind, at Playcrafting NYC on the craft of game writing. Intended for both new and veteran game writers, the workshops featured practical exercises on different game writing topics and frank talk about the industry each session. The last two, held in July and September 2016, were intense workouts and the culmination of all the sessions before, so the upcoming one on Tuesday, October 11, 2016 will be the start of a new cycle. And next month, I am going to be offering a totally new class (details soon!)
As always, Playcrafting NYC, which offers classes and events related to game development, has Early Bird tickets, but if they sell out (and they have in the past), you'll have to pay full price.
Here's what a former student has said about Game Writing Portfolio Workout:
"This is so far best one of the Playcrafting workshops. The teacher was funny, incredibly knowledgeable and shared the best insider's secrets!"
Come and write!
Date: Tuesday, Oct 11, 2016
Time: 6:30 PM - 8:30 PM
My background is a mixture of theatre, film, journalism, economics, and writing. I received a S.B. in Writing and Humanistic Studies (now the major of Comparative Media Studies) at MIT and then I specialized in Screenwriting at USC's School of Cinematic Arts. My first published game as a writer was on the epic space combat RPG, Terminus, which won 2 awards at the 1999 Independent Games Festival. Afterwards, I worked on the episodic fantasy series Siege of Avalon, MMO Wizard101, and the dark fantasy RPG, The Witcher, for which I was nominated for a Writers Guild of America Award in Videogame Writing. I currently head the WGAE Videogame Writers Caucus and am SIG leader of the IGDA Game Design SIG.