Thursday, December 1, 2016

Upcoming Workshop: Game Writing Portfolio Workout

Hope everyone is ready for the holiday party season!  PlayCrafting NYC will be presenting The '16 Bit Awards, a celebration of game developers on December 15.  Be sure to attend and enjoy this night of music, awards, and games.

On Wednesday, December 7, I will be holding the last Game Writing Portfolio workshop of the year   It's a great space for beginning and established writers to share and learn about game writing.

Here's what a former student has said about Game Writing Portfolio Workout:
"This is so far best one of the Playcrafting workshops. The teacher was funny, incredibly knowledgeable and shared the best insider's secrets!"
Come and write!
Date:  Wednesday, Dec 7, 2016
Time: 6:30 PM - 8:30 PM 

As always, Playcrafting NYC, which offers classes and events related to game development, has Early Bird tickets, but if they sell out (and they have in the past), you'll have to pay full price.

About Me

My background is a mixture of theatre, film, journalism, economics, and writing.  I received a S.B. in Writing and Humanistic Studies (now the major of Comparative Media Studies) at MIT and then I specialized in Screenwriting at USC's School of Cinematic Arts.  My first published game as a writer was on the epic space combat RPG, Terminus, which won 2 awards at the 1999 Independent Games Festival.  Afterwards, I worked on the episodic fantasy series Siege of Avalon, MMO Wizard101, and the dark fantasy RPG, The Witcher, for which I was nominated for a Writers Guild of America Award in Videogame Writing. I currently head the WGAE Videogame Writers Caucus and am SIG leader of the IGDA Game Design SIG. 


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