Thursday, September 14, 2017

Upcoming Workshop: Designing Games For Impact

Next week, on September 20, I will be holding another workshop through PlayCrafting NYC called Designing Games For Impact. While I have explored issues of concern to social impact games in past classes, my primary research focus has been broader and more centered on deepening emotional impact and meaningfulness in games.  I relate findings from related disciplines like advertising, cinematography, and social psychology.  Thus, I believe these classes are of interest not only to serious game developers but to entertainment game developers.

As I mentioned, I was interviewed for the book, Empower Yourself Through Your Memories: Use the Lessons From Your Past to Create a Happy Present and Future by Frank Healy.  Healy, a counselor and life coach, has helped people deal with traumatic memories.

These emotional memories from one's life can also be tapped for stronger narrative.  If you can learn to access the emotion from a past event, then you convey the same emotion in a fictional story.  The focus of the next class will be on using personal autobiographical elements to create an emotional connection.

As always, Playcrafting NYC, which offers classes and events related to game development, offers Early Bird tickets, but if they sell out (and they have in the past), you'll have to pay full price.  

The details!
Designing Games For Impact
Date: Wednesday, September 20
Time: 6:30-8:30 PM

About Me 

Sande Chen is the co-author of Serious Games: Games That Educate, Train, and Inform. As a serious games consultant, she helps companies harness the power of video games for non-entertainment purposes. Her career as a writer, producer, and game designer has spanned over 15 years in the game industry. Her game credits include 1999 Independent Games Festival winner Terminus, MMO Hall of Fame inductee Wizard101, and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild of America Award in Videogame Writing. She has spoken at conferences around the globe, including the Game Developers Conference, Game Education Summit, SXSW Interactive, Serious Play Conference, and the Serious Games Summit D.C.


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