I am really thankful to Michael Beeghley for salvaging this audio recording. He has really worked wonders with the material, revealing previously inaudible portions. You'll still hear water glasses clinking or other sound quality issues, but I found that after turning up the volume and listening to the panel, I was not bothered by the crowd noise.
It was a very well-attended session. Thank you to everyone who came to the panel!
Breaking Into Game Writing
GameACon 2016
October 30, 2016
There are as many ways to break into game writing as there are writers, so taking your first steps can be daunting. Join our panel of award-winning writers and designers as they share their successes and struggles with getting a foot in the door of the industry. Whether you dream of writing the next big AAA game or an indie interactive novel, we’ve got the info to set you on the right path.
Moderator: Patrick Coursey
Panelists: Sande Chen, Jennifer Estaris, David Kuelz, Matthue Roth, Ant Tessitore
You can find other download options here.
Patrick Coursey is a writer and narrative designer based out of Baltimore, Maryland. In 2015, he teamed up with Blindflug Studios as writer on the mobile roguelike, Cloud Chasers. The game received four awards including Grand Prize at European Indie Game Days and was an official selection of the Indie Arena at Gamescom. Before that he worked at Fourth Wall Studios in Los Angeles as a transmedia experience designer. He once again joined Blindflug Studios as a writer for their new game, Airheart. He infrequently tweets at @pjcoursey, but would like it if you followed him anyway.
A writer and game designer, Sande Chen has over 15 years experience in the industry. Her first game writing credit was on the epic space-combat RPG Terminus which won 2 awards at the 1999 Independent Games Festival. She was later nominated for a 2007 Writers Guild of America award in Videogame Writing for the dark fantasy RPG The Witcher. She is SIG leader of the IGDA Game Design SIG. Find her on Twitter @sandechen.
Jennifer Estaris is a writer, game designer, and mother to a spinning 3 year old. She has worked on games for Nickelodeon, Disney, Tiltfactor, and Dreamworks, and is currently developing indie art games at her studio Astra Rise. Jennifer received her M.F.A. in fiction at Columbia University and why hasn’t my daughter stopped spinning?
David Kuelz is the founder of Awkward Pegasus Studios, a writing and story consultancy for game developers. Since starting Awkward Pegasus in 2012, he has written and consulted for game developers nationwide and has led workshops on video game writing and narrative design all across the Northeast, including for the Gotham Writers' Workshop and Playcrafting. He’s currently designing the narrative for an unannounced RPG at Juncture Media.
Matthue Roth is a game designer and writer on 30+ acclaimed and award-winning games for iOS and Android. From 2012-2015 he was lead game designer at Amplify, an educational games company that won awards from the iTunes Store, BAFTA, and Games for Change. Most recently his games swept the 2015 Serious Play Conference, earning 3 out of 4 gold medals awarded that year. He’s also the author of six novels, and the New Yorker called his writing “eerie and imaginative.”
Ant Tessitore is currently working as creative lead on a to be announced TCG and freelancing as a names and flavor text writer for Magic: The Gathering, Ant Tessitore is an avid gamer, writer and narrative designer. Ant most recently worked on Oath of the Gatewatch, and has cards to be released in both Conspiracy: Take the Crown and this year’s Commander product. Ant has also written for Artist Noah Bradley’s The Sin of Man Project, weekly articles at Gathering Magic, and supplement products for Dungeons and Dragons.
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