Tuesday, February 6, 2018

New Session: Game Writing Primer Course

4 Weeks to Learn the Basics of Narrative Design and Build a Game
When:  Tuesdays and Thursdays, Feb 20 - Mar 15, 2018, 6:30 - 9:00 PM
Where:  Microsoft NY, 11 Times Square, New York, NY 10019 

I'm pleased to announce that Game Writing Primer is starting up again in 2018!  Come to the free info session this Thursday, February 8 and hear from former students Mary Georgescu and Jon Aiello.  Sharang Biswas, winner of the Dark Horse award at last year's Indiecade, also described his experiences with the course in this Student Spotlight. If you can't make it in person and have questions about the course, you can submit questions through the link on the course information page or attend the Virtual Info Session on February 13.

Whether you’re brand new to making games or looking to level up your skills, all are welcome. You can bring an existing game you’re working on in the engine of your choice or start from scratch to create an entirely new story-based game. In four weeks, you’ll gain an understanding of how to tackle the challenges of writing for games. By the end of the month, you’ll be on your way towards a playable version that can be featured in any one of Playcrafting NYC’s Expos for thousands in the community to play.

Sign up for the 4-week intensive course here.

Sande Chen is a writer and game designer with over 15 years of experience in the game industry.  Her writing credits include 1999 Independent Games Festival winner Terminus, MMO Hall of Fame inductee Wizard101, and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild of America Award in Videogame Writing.  She is the co-author of the book, Serious Games: Games That Educate, Train, and Inform, and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing.


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