Monday, August 24, 2015

Upcoming Workshop: Game Writing Portfolio Workout

Last month, I had so much fun leading the Writing for Sci-Fi, Fantasy, & Horror Game Worlds workshop, courtesy of Playcrafting NYC.  I was so impressed by the creativity of the workshop participants.  One request was for a workshop on the ins and outs of getting started in game writing, so I'm happy to announce that I will be holding a Game Writing Portfolio Workout on Monday September 28, suitable for beginners and veterans!  Come share insights about the craft.  I like to foster the workshop environment whereby participants feel comfortable sharing and learning from each other.

Specifically, this is a hands-on writing workshop for people who want to build or add to a game writing portfolio.  Be prepared to write during the class.  I will be going through common assignments given to freelance writers as well as mentioning what in-house duties a person can expect.  Feel free to take what's written in class and use it to spark other ideas or expand it to completion.

There is an early bird special if you sign up early, but tickets may be limited.   If you're in the New York City area, come check it out.  I don't know when I'll be offering this workshop again.

Update:  Just added!  An overflow class on October 20:  Get tickets here!

Sande Chen is a writer and game designer whose work has spanned 10 years in the industry. Her credits include 1999 IGF winner Terminus, 2007 PC RPG of the Year The Witcher, and Wizard 101. She is one of the founding members of the IGDA Game Design SIG.


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